pixxxel
map0r
File
π Newβ¦
Ctrl+N
πΎ Save (.pxm)
Ctrl+S
π Load (.pxm)
πΌ Export Map PNG
Ctrl+E
π Export Tileset PNG
{ } Export Map JSON
π₯ Import & Slice Image
Edit
β© Undo
Ctrl+Z
βͺ Redo
Ctrl+Y
β Flip H
β Flip V
β» Rotate 90Β°
β Add Outline
π Clear Tile
Del
β¦ Fill Tile
β Copy Tile
Ctrl+C
β Paste Tile
Ctrl+V
View
β Pixel Grid
G
β Tile Grid
T
β₯ Checker BG
β Highlight Active Tile
+ Zoom In
+
β Zoom Out
β
βΆ Fit Window
F
Tiles
+ Add Tile
β Duplicate
β Delete
β Move Left
β Move Right
β Flip H
β Flip V
β» Rotate 90Β°
Help
π Help & Controls
βΉ About
untitled.pxm
Tools
β
β«
πͺ£
π¬
β±
β
β―
β
β
β
β
π―
β X
β Y
β 4
Brush
Size
1
Opacity
100%
Shape
Round
Square
Color
β
Palette
+
β
Sort
Save
Load
β Presets β
PICO-8
TIC-80
Game Boy (4)
GB Pocket (4)
NES (54)
SNES
Genesis
CGA (4)
EGA (16)
C64
ZX Spectrum
Amstrad CPC
MSX
Atari 2600
VIC-20
DB16 DawnBringer
DB32 DawnBringer
ENDESGA-32
Resurrect 64
AAP-64
Apollo
β
100%
+
β Grid
β Tiles
β HL
β©
βͺ
βΆ Fit
Active:
β
Space/MMB=pan Β· ββββ=scroll Β· Ctrl+wheel=zoom
Tileset
Animation
Map
Tile W
Tile H
+ Tile
β Dup
β Del
π Clr
β¦ Fill
βH
βV
β»90
βOut
Animated Tile Sequences
Create sequences of tiles that animate in place on the map. Select a sequence then use the
Stamp
tool to place it.
+ New Sequence
β Del
Preview (selected sequence)
β
Map Settings
Width (tiles)
Height (tiles)
π Clear Map
β¦ Fill with Tile #0
πΌ Export PNG
{ } Export JSON
Preview
x:β y:β
|
tile:β
|
16Γ16
|
map:16Γ12
|
#3a86ff
|
pencil
pixxxelmap0r
Pick a tile to add as frame
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